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Heavy Infantry units are recruitbale later, therefore every faction gets an additional light infantry unit. Population limits for settlement upgrades raised, building times and costs slightly increased. However, you have also the option to play the game with the original game length of 225 turns. The default game length is about 350 turns (1.5 years per turn). Stainless Steel 4.1 Features The Campaign Unbelievable amount of fixes, both big and small, too many to mention them all.All factions now have their one-liner pre-battle speeches activated (more speeches for existing factions, and no more mute Norway, Kwarzemian Empire, etc.Added Patriarchs for Orthodox factions.Tax auto-manage should now work properly.Byzantine and Kievan Rus unit cards by akvilonn.CBUR and Unit Card improvement projects by Agis Tournas implemented.Real Horses by Argent Usher implemented.

#MEDIEVAL TOTAL WAR 1 UNIT MOD#

Auto border-less mode - ALT+TAB in and out of the game without any loading.Faction Leaders can now acquire a set of traits affecting all settlements and generals.Generals are now a lot easier to educate in settlements with schools etc.As merchants get older, they lose movement points.(please refer to RR/RC OCT 30 post for more detailed changes) Real Recruitment's AoR (Area of Recruitment) system included.BftB units by Caesar Clivus implemented.Knights Templar units from Lord_Calidor's KT mod implemented.Magus' Crimson Tide implemented (the no-dirt version).Ambient sound files for Muslim temples by wolfslayer implemented.New war horn sounds by wolfslayer implemented (hand picked by me).Smoother steppes modification by wolfslayer implemented.Rebels spawning on inaccessible terrain fixed and Rebel ships spawning in small lakes fixed.Narrow mountain passages were widened enough for agents to freely pass, while armies will still get blocked.AI friendly map, the AIs' armies should no longer get stuck.All resources were moved away from roads, to ensure merchants' peaceful life.Resources are now better balanced, a couple of new resources were also added.Every Region has its own resources, including new valuable resources in the "outbacks" of the map.(A few had to sacrifice historical accuracy for better game balance) Maximum amount of almost 200 historically medieval settlements.Work of art coastlines instead of the square 'vanilla' ones.Mountains, hills and map outlines are based on satellite data.Maximum width the engine allows of 510 movement tiles.Completely new and huge campaign map, covering most of Europe and the beginning of Persia.

Stainless Steel mostly keeps the same setting as the original Medieval 2 campaign, though it expands the map east and north while removing America.įeatures Stainless Steel 6.4 Features The Campaign
#MEDIEVAL TOTAL WAR 1 UNIT MODS#
It is one of the most popular mods for Medieval 2, but is surpassed in popularity by Third Age: Total War. It combines bug fixes, many small mods, changes to AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes in a package aimed at providing a much greater challenge and more enjoyable gameplay. Stainless Steel was first started as a mod for Medieval 2: Total War ( v4.1 and lower), but it switched over to Kingdoms after the expansion was released.
